[held on: September, 28th – October 1st 2020]

This year, 2020, will be remembered as most difficult related to various aspects of social activities. In FabLab we take makers approach how to manage this situation. So, COVID is here, and we are looking how to manage this situation in best way, not just to keep activities going but also how to learn from this situation, how to improve our activities, how to offer something better to our users. Of course many activities went online this year and many meetings, workshops, conferences fulfill our social connections in virtual space, and we are all somehow full of this situation.

Our annual event STEAM Week, which we manage since 2018, is focused on teachers and how to show, demonstrate, and practice new ways of teaching children’s in schools. During such events, with our resources and funding, we were able to bring up to 150 teachers. Also we wanted to bring international presenters who are able to show something different, something new, what was not easy, but we have to thanks to our friends from Italy and Slovenia.

So how to make things better, how to offer something new. We invited all our friends, around the world, and from projects we are involved, who are in education and who are working with new tools or methods, to join us in this new virtual edition of STEAM Week 2020 and present virtually their findings, experiences, and to motivate and inspire our teachers how to make kids more motivated, more creative, and overall more engaged in learning process.

We invited around 20 persons from USA, China, Portugal, Spain, Germany, Sweden, Belgium, Poland, Italy, Austria, Slovenia to motivate and inspire our teachers. Most of them responded well even we are all saturated of those virtual events. We hope our teachers who manage great work on beginning of 2020 transforming contact education to virtual one, would be interested and motivated to join us. We enable about 250 participants using technology which is available to us.

Registration form

Registration is only available in Croatian since main focus is on teachers from Croatia. Registration form in Croatian can be found here.

Schedule and access

Presentations as part of STEAM week will be held according to the following schedule. We will use the available Google Meet platform for presentations. As many more than 250 participants have registered as many as the platform receives, streaming will also be enabled via https://stream.meet.google.com/stream/ab632a82-a0e9-4211-9f2b-2ab5d26db76a. We will open for testing both channels from 15:15 each day.

Day 1, Monday September 28th, 2020

15:30 – 16:00 Krešimir Čanić > About STEAM week idea
16:00 – 16:45 Michela Magas > MTF Sparks
16:45 – 17:30 ICTP Scientific Fablab of Trieste > Do-It-Yourself scientific exhibits for Popular Science
17:30 – 19:00 Fablab Benfica Team > Let’s Fabschools 2 ( workshop limited to 40 participants) 90 minutes in Zoom. Separate registration is required at the link.
In this workshop we will present and play with a digital deck of cards aimed at helping on the creation or assessment of Distributed Designs for Education. The workshop will start by presenting fabschools, and our “Making Education Makers at Home” open call. Then, we will divide the group into groups and supply each group with a digital version of our deck of cards. Each group will choose an existing project or start from scratch from a project idea. The cards will do their job and ask the question needed to make the group reflect on the application of the basic principles of Distributed Design on their project.
Important! For the workshop Let’s Fabschool 2, 17:30 – 19:00, separate registration is required at the link. The number of participants is limited to the first 40 registered and will receive a confirmation.

Day 2, Tuesdays, September 29th, 2020

15:30 – 16:00 Roberto Vdović > About FabLab & SCOPE project
16:00 – 16:45 Piet Grymonprez > MyMachine: learning students how to bring their ideas to life
16:45 – 17:30 Steffen Seeger > From Memory To Understanding – Charting The Course For STEAM Powered Journeys Of Discovery
17:30 – 18:15 Jakub Lewitcki > 3D Bioprinting
18:15 – 19:00 Adam Maltese > Innovation in Education

Day 3, Wednesday, September 30th, 2020

15:30 – 16:00 Tomislav Rožić i Mihael Vugrinec > Transversal skills in STEAM education
16:00 – 16:45 Greg Gage > Play with brains
16:45 – 17:30 Eva Hollauf > Entrepreneurial education
17:30 – 19:00 FabLab Barcelona Team > Data collection for Digital Social Innovation (limited to 40 participants) 90+30 minutes
Hands on distributed learning activity with the objective to understand the process, tools and framework for prototyping IOT learning projects with steAm education and learning by doing methodology. We will accompany and train the trainers so they can learn and develop key digital skills and competencies and facilitate the transition to educational communities to become digital social innovators who respond to the challenges posed by Sustainable Development Goals (ODS 11, Cities and sustainable communities).
! For this workshop, 17:30 – 19:00, separate registration would be required since the number of participants is limited.

Day 4, Thursday, October 1st, 2020

15:30 – 16:00 Kristina Duvnjak > From S to STEAM
16:00 – 16:45 Raphaela Alexandra Egger > PlasticPreneur by doing circular
16:45 – 17:30 Piotr Bejenka > zMorph3D
17:30 – 18:15 Gary Jones > Are we preparing today’s students for tomorrow’s jobs?
18:15 – 19:00 Iva Valencic > Evaluation and Conclusion


Here is a list of presenters who sent us information with their biography and topic they will presented during STEAM Week 2020:

 Greg Gage, Backyard Brains

Greg Gage is the co-founder and CEO of Backyard Brains, an organization that develops open-source tools that allow amateurs and students to participate in neural discovery. Greg is an NIH-award winning neuroscientist with 9 popular TED Talks and dozens of peer-reviewed publications. Greg is a Senior Fellow at TED and the recipient of the White House Champion of Change from Barack Obama award for his commitment to citizen science.

Michela Magas, Stromatolite

Michela Magas is Chair of the Industry Commons Foundation which is building a legacy for cross-domain interoperability. She was European Woman Innovator of the Year in 2017 and named Innovation Luminary by the EC and Intel Labs. She advises to the EU, G7 and national governments. Ms. Magas coordinated the CAF Innovation Recommendations for the Horizon Programme and leads a community of 7500 innovators.

Adam Maltese, Indiana University & Maker Educator Collective

Adam Maltese is a professor of science education at Indiana University in Bloomington, IN. Adam researches how individuals develop and maintain interest in STEM as well as identifying the gains students make from participating in maker programming. He directs the Make Innovate Learn Lab at IU’s School of Education. Recently he helped to start the Indiana Maker Educator Network and co-created the Maker Educator Collective, to provide trainings for educators.

In this session I will engage educators in making and thinking about engaging their students in making practices to teach STEAM topics and others. Bring some recyclable materials to the session and be prepared to actively make and participate while we discuss strategies to get youth to be better problem solvers.
Beforehand, please do your best to gather some of the following for use while making: scrap paper, cardboard, scissors, paper towel or toilet paper tubes, glue, tape, hair ties, rubber bands, other interesting recyclables.”

Eva-Maria Hollauf, Salzburg Research Forschungsgesellschaft mbH

Eva-Maria Hollauf is a researcher in the department Innovation & Value Creation at research institution Salzburg Research in Austria. She works in the European project DOIT (“Entrepreneurial Skills for Young
Social Innovators in an Open Digital World”, https://www.doit-europe.net, H2020-770063) and focuses on the
development, coaching and evaluation of innovation processes and the design of teaching and learning materials.

Eva will present the new learning approach of the European project DOIT. The project aims at fostering the development of social and entrepreneurial skills through project-based, hands-on learning in makerspaces for 6 to 16 years olds. After a short theoretical introduction, she will give insights into the practical workshops that were implemented during the project and presents material from the online toolbox for facilitators (e.g. teachers, youth workers) who want to carry out social innovation projects in their educational environment.

ICTP Scientific Fablab of Trieste > Do-It-Yourself scientific exhibits for Popular Science

Team of the ICTP Scientific FabLab of Trieste is a small group of enthusiast people with different skills and interests, composed by (in alphabetical order): Marco Baruzzo, Enrique Canessa, Gaia Fior, Carlo Fonda, Erika Ronchin, Sara Sossi. What we have in common is that we all love to design and make STEM projects in our fablab, with the object to demonstrate scientific phenomena in a fun and simple way to the public during makerfaires and in the schools. More info are available on our website at http://scifablab.ictp.it.

During this workshop we will show (live and with short recorded videos) how a teacher can build a few scientific devices and STEM experiments for animating school courses, science fairs and other popularization activities. Some of the examples will be shown by using technologies present in a fablab, like 3D printers and lasercutters, but in most cases the same or similar results can also be achieved by using more common tools that are available to everyone. Workshop will be in English and we will be links and information on how to replicate all by yourself, and answer questions from the virtual public.

Andre Rocha, Fablab Benfica @ ESELx/IPL

André is Adjunct Professor at the Higher School of Education from the Polytechnic of Lisbon. André ran his own design office (EVOL/LEVO) between 2003 and 2017 when he decided to dive into full-time design education and research. As a senior designer, André has the privilege of working in a wide variety of contexts. This mixture turned him into a maker, enchanted by creative and productive processes. His research also tries to blend these, by continually looking at expanding design into/on fields such as informal education (fabschools.pt) or agriculture (grouu.cc). The later – GROUU – being the project through which he pursues his PhD at Nova University of Lisbon / University of Porto Digital Media Program. He recently (2019) graduated from Fab Academy, an intensive 6-month digital manufacturing and rapid prototyping program led by Neil Gershenfeld at MIT’s Center for Bits and Atoms (CBA). At the Higher School of Education from the Polytechnic of Lisbon, where he teaches Product and Interaction Design, he co-manages the local Fablab (Fablab Benfica), coordinates its participation in the Distributed Design Platform, and is in charge of Maker Faire Lisbon. Lastly, as an Open Culture and Design activist, he co-founded DAR – a non-profit association – and is currently Open Design and Tech Lead at the Creative Commons Portuguese Chapter. At DAR, he was director, manager at the Fablab and ran a one hundred episodes interviews radio show/podcast about Open Culture. He is an active collaborator of the Creative Commons Global Network and an organizing committee member of the CC Global Summit since 2016.

Tiego Almeida, Fablab Benfica @ ESELx/IPL

Tiago is Adjunct Professor at the Higher School of Education of Polytechnic Institute of Lisbon and Integrated Researcher in CIE (Educational Research Center) at ISPA – University Institute. At the Higher School of Education, he coordinates the Post-Graduation in Toodler Education and the Department of Educational Psychology. Tiago is also FabLab Benfica Pedagogical Coordinator and Invited Coordinator in Higher School of Dance in Lisbon since 2014. As a Professor of higher education, he works mostly on pre-school education master degrees. Within his functions, he is continually trying to absorb a set of questions resulting from research. As research interests, he is currently studying how children play. He is particularly interested in understanding how this activity allows children to learn about themselves and the world. To do so, he seeks to understand how adults, materials and resources can support this action without limiting it. Alongside his research about children play, he is interested in how can educational settings support children “becoming” within an ethical and relational agency in a collective world (i.e. interacting with human and non-human contexts, environments and materials).

João Cardoso, Fablab Benfica @ ESELx/IPL

João Cardoso recently started working as a Research Assistant at Fabschools / ESELx. At the same time, he is finishing his Masters Degree in Industrial Design at FBAUP. Previously he was an intern at Fab Lab Barcelona where he had the opportunity to further develop his digital fabrication skills.

Steffen Seeger, FabLab Chemnitz

Steffen Seeger is a researcher at the Saxon Textile Research Institute. A theoretical physicist by education, Steffen Seeger contributed to basic research in the fields of computational modeling of fluids and gases, fractals and parallel computing. In addition to his research, Steffen taught university practices and lecture courses in physics, computational science and thermodynamics to physics and engineering students. His personal interest in music got him interested in the fields of acoustical engineering, sound perception and cognitive science. Drawing from his scientific background, he is actively involved in various community projects to share his passion about science, engineering and music. Among them a science club in an elementary school and the FabLab Chemnitz.

From Memory To Understanding – Charting The Course For STEAM Powered Journeys Of Discovery
What are useful techniques to successfully explore STEAM subjects with children? The talk will share experiences made in more than 6 years of encouraging children in elementary school to apply the scientific method and understand technology. The methods developed draw from recent discoveries in science, teaching methods developed for music and inspiration from ideas and visions of people around the world.

Piet Grymonprez, Co-Founder MyMachine Global Foundation 

MyMachine: learning students how to bring their ideas to life

MyMachine is a unique and multi-award-winning collaboration between all educational levels: (step 1) primary school children invent their dream machine. Anything goes, as long as they really, really want it. (step 2) University students help conceptualize this idea and (step 3) technical/vocational secondary school students help building a real working prototype.
Students learn that you shouldn’t be afraid to express your ideas -even if they sound a bit weird or challenging in the beginning. They learn what it takes to bring an idea to life: that you can do it by respecting each other’s talents, co-create, collaborate and being persistent and resilient; educators learn the power of project-based-learning.

Piet is author of the book What Is Your Dream Machine? How Children Change Education Worldwide with foreword by Sir Ken Robinson and insights written by a.o. The New York Academy of Sciences, The William & Flora Hewlett Foundation and Harvard University. Piet is contributor for Arianna Huffington’s (Huffington Post) Thrive Global. He is co-founder of several cross-industry networks and has served as innovation consultant for companies around the globe.

Jakub Lewicki, Allevi

Dr. Jakub Lewicki is a Customer Success Engineer at Allevi. He received his PhD from Karolinska Institutet in Stockholm, Sweden, where at the Department of Neuroscience he conducted research on stem and tumor cells microenvironment. During his academic career, Jakub worked with novel biomaterials including recombinant spider silk and 3D bioprinting technology for tissue modeling in vitro. In his current position at Allevi, he is supporting the 3D bioprinting community to advance the biofabrication and tissue engineering field. He not only loves science but also loves to share it – as one of the finalists of the international FameLab competition, Jakub continuous to popularize science through various events and talks. After hours, Jakub is a maker and a gamer – he loves to tinker with creative projects and relax with a game controller in his hands.

The printing press invented by Gutenberg in 1440 was one of the most influential events in the second millennium. Rapid increase in the production of books and texts had a great impact on our civilization. It established grounds for patterning materials in two dimensions, but we did not stop there. It was a matter of time to add another dimension to the process allowing people to create three-dimensional objects. Additive manufacturing went a long road for the last 30 years. From plastic models, through tools used in space with the next stop at 3D printing going into medicine giving us hope for creating tissues and whole organs, this technology changes our lives again, like the invention of the German printer from the fifteenth century. Allevi, a 3D bioprinting company is at the forefront of this revolution, creating machines that are capable of printing objects using live, human cells, that can serve as a novel research tool. You will learn about this technology, its poteniatial and see a bioprinter in action! 

Raphaela Egger, Co-Founder of plasticpreneur by doing circular

Plasticpreneur by doing circular is a social and environmental business based in Austria. WE MAKE PLASTIC CIRCULAR – to empower communities, thrive innovation, and foster the transition towards a circular economy. As passionate designers, engineers and creators, we strive to close the loop and foster the transition from a linear (take-make-dispose) to a circular economy. We accomplish this by designing, manufacturing and providing user-friendly, mobile and easy to repair plastic recycling machines and offering entrepreneurship training.

In our plasticpreneur INNOVATION LAB, we identify and develop innovative products and business models from plastic waste. These products can be manufactured and distributed in our plasticpreneur RECYCLING FACTORY while raising awareness of the Circular Economy and building a sustainable mindset in our plasticpreneur AWARENESS CENTER.

Gary Jones, Makeblock Education

Gary have worked in the education branch for the last 15 years and now managing Makeblock Education’s European business. Working closely with most of the leading Educational supplier and various other educational bodies in this very diverse landscape has given me real insight into the challenges that teachers face as educational needs change. I am therefore committed to bringing government, industry and education together to equip children with the tools they need to flourish in tomorrow’s society.

Piotr Bejenka, Zmorph S.A.

Mechanical Engineer with big passion for making and teaching, co-owner of FabLab. Conducted many hours of workshops and courses in the matter introducing STEAM education for elementary schools in Poland. 3D Printing and 3D modeling specialist.

Piotr will present how STEAM education requires versatility. To achieve it in some cases we require additional helping materials. Not everything is always available or possible to be made with just home tools thus more expensive tools are required. Our presentation will show how to achieve all of that using only one small machine.

Santiago Fuentemilla, FabLab Barcelona

Master degree in Architecture from the University of La Salle (Universitat Ramon Llull), Spain. In 2012 he graduated from the Fab Academy, an intensive 6-month digital manufacturing and rapid prototyping program led by Neil Gershenfeld at MIT’s Center for Bits and Atoms (CBA). He is currently doing the PHD in digital manufacturing processes at the EGA UPC (Universitat Politecnica de Catalunya). As a professional architect, Santi has worked in several architecture companies carrying out projects at an international level for more than 10 years. Since 2013 he is part of the Fab Lab BCN team (https://fablabbcn.org), he is the coordinator of the Future Learning Unit (FLU), the unit focused on the design, implementation and coordination of active learning experiences with digital manufacturing tools for community. FLU (https://twitter.com/futurelearningu) designs and promotes educational, innovation and entrepreneurship projects such as AmbMakers (https://twitter.com/hashtag/ambmakers), POPUPLAB “Digital Fabrication Everywhere” (https://fablabbcn.org/popup_fab_lab.html), FABKIDS (http://kids.fablabbcn.org/), CROCOPOI (https://crocopoi.com/). FLU participates in European research projects such as DO IT (https://www.doit-europe.net/) or DSISCALE (https://digitalsocial.eu/about-the-project) and PHALABS 4.0 (http: // www. .phablabs.eu /). Since 2014 he is Fab Guru of the global academic program Fabacademy (http://fabacademy.org/) and since 2017 he is a professor of the Master in Design for Emergent Futures (MDEF) (https://iaac.net/educational-programmes/master- design-emergent-futures /) organized by IAAC.

Xavier Dominguez, FabLab Barcelona

Future Learning Unit Action Researcher. Fab Academy and Master in Design for Emergent Futures Faculty.
Xavier has a Multimedia Engineering Degree from the University of La Salle Universitat Ramon LLull, Spain and since 2016 is Fab Academy Graduated, a digital fabrication and rapid prototyping course directed by Neil Gershenfeld at MIT’s Center For Bits and Atoms (CBA). Xavier is current maker education researcher and faculty at the Future Learning Unit. It is the Fab Lab Barcelona research group focused on the development of Creativity in international Educational Ecosystems. We research, design, implement and coordinate actions through creativity, experimentation, digital fabrication and coding under the concept of learning ecology. Also he is involved in multiple EU funded research projects as DO IT, on entrepreneurship and social innovation for young people, PHALABS 4.0 that unites the photonic research and its practical application in the Fab Lab or POP-MACHINA that aims to demonstrate the power and potential of the maker movement and the collaborative production for the circular economy of the European Union.

Oliver Juggins, FabLab Barcelona

Oliver Juggins graduated in Architecture from the University of Cambridge (2014) and has worked at a number of architecture and design studios based in the UK and internationally. In 2018 he participated in the first edition of the Master in Design for Emergent Futures (MDEF) programme held at the Institute for Advanced Architecture of Catalonia and ELISAVA School of Design & Engineering, in collaboration with the Fab Lab Barcelona. His final master project ‘The Puerta Project’ was within the AI literacy research space and worked towards developing a methodology to bring machine learning to the classroom environment. He carried out the project in collaboration with the Fab Lab Barcelona’s Future Learning Unit (FLU) which is the unit focused on the design, implementation and coordination of active learning experiences with digital manufacturing tools for the Community. He is currently working in the Fab Lab Barcelona as a Distributed Learning Researcher as part of the FLU team, where he is working on multiple EU funded research projects exploring methodologies for online and hybrid learning environments.

Kristina Duvnjak, Bioteka

Kristina is a biology teacher who has co-founded Association Bioteka in 2010. Since then she is developing education programs and projects of non-formal education with a special focus on development of the STEM methodology. Kristina is the author of dozens of popular science articles on the web portals Biologija.com.hr and Bioteka.hr. She has been a guest on all relevant national television and radio stations, and she has conducted several professional trainings in general and vocational education of teachers and professors. Kristina is an author of two publications about STEM work for preschool and elementary school. A project-based learning approach for children and youth is, along with the development of STEM methodology, the main focus of Kristina’s work.

Using examples of common school experiments, we will “convert” S experiments into STEAM experiments. Sign in!

Tomislav Rožić, CARNET

Tomislav has a bachelor’s degree in Croatian studies and is employed as an associate in CARNET’s Support Centers. At CARNET, he initially worked on software testing and administering EMA and LimeSurvey services. Then he starts working on the design and application, and after approval and on the management and administration of the European project DOTS – Development of transversal skills in STEM, whose main goal is to empower teachers to encourage the development of transversal skills in STEM teaching.

Mihael Vugrinec, CARNET

Mihael is employed by CARNET as an associate in support centers. He graduated from the Faculty of Economics in Zagreb with a degree in Management. Prior to joining CARNET, he worked in FMCG and the financial industry. Coming to CARNET, the main focus is on working with national systems that are closely related to the improvement of the education process in Croatia. Some of the projects in which he participates are: ERASMUS + KA2 “DOTS – Development of transversal skills in STEM”, the program “e-Schools: Complete informatization of school business processes and teaching processes to create digitally mature schools for the 21st century” and the project “e -Enrollments: development of a system of applications and enrollment in educational institutions ”. He likes to participate in challenging projects, acquire new knowledge and skills, and is motivated to improve processes in education.

Krešimir Čanić, Školska knjiga d.d.

Krešimir has had a multifaceted career, having worked as a marketing manager, physics laboratory demonstrator for computing students at the Split University, grammar school physics teacher, creator and director of a number of science popularization events in Croatia and abroad (including STEAM Week), and Školska knjiga’s advisor for EU projects in education. He is active in several associations in a variety of fields and is a member of the Croatian Government’s Council for Civil Society Development in Design and Technology and a Member of the Management Board of the National Foundation for Civil Society Development. As an active participant in global science communication, two years ago he joined the Management Board of the Beijing Global Network of Science Festivals as one of its founders.

Roberto Vdović, FabLab Zagreb

MSc, M.Arch. is an architect, researcher, educator and entrepreneur. He is the co-founder and president of FabLab Zagreb and national coordinator on several European projects. He holds a Master of Architecture and Master of Science in the field of computer visualisation from the University of Zagreb. He participated in international workshops and conferences. Researches on interaction multimedia design, parametric and generative design and integration of building information modeling with digital fabrication. He has participated in congresses and symposiums on Architecture, Building Construction and Information Technologies, and also participated on several international scientific and research projects on Architecture, Building Construction and Information Management. He is the author of several papers in the same area of interest. He has been a pioneer of digital technology research and implementation in the field of architecture since 1987, with specific focuses evolved from CAAD in early ‘90, to BIM around 2000, computer visualisation in during ‘10, and digital fabrication with impact to architecture but also the whole society since 2010. He is project leader of STEAM week since 2018 and Maker Faire Zagreb producer since 2019. He led several national projects such us STEAM Week, STEAM Show and on national level several EU projects, Make-IT, FabLabNet, DOIT, and recently Centrinno and SCOPE. He recently received the State Award of Technical Culture “Faust Vrancic” for the field of the science popularization and technology for 2019 in the Republic of Croatia.