This year, 2020, will be remembered as most difficult related to various aspects of social activities. In FabLab we take makers approach how to manage this situation. So, COVID is here, and we are looking how to manage this situation in best way, not just to keep activities going but also how to learn from this situation, how to improve our activities, how to offer something better to our users. Of course many activities went online this year and many meetings, workshops, conferences fulfill our social connections in virtual space, and we are all somehow full of this situation.
Our event twice a year, STEAM Week, which we manage since 2018, is focused on teachers and how to show, demonstrate, and practice new ways of teaching children’s in schools. During such events, with our resources and funding, we were able to bring up to 150 teachers. Also we wanted to bring international presenters who are able to show something different, something new, what was not easy, but we have to thanks to our friends from Italy and Slovenia.
So how to make things better, how to offer something new. We invited all our friends, around the world, and from projects we are involved, who are in education and who are working with new tools or methods, to join us in this new virtual edition of STEAM Week 2020 and present virtually their findings, experiences, and to motivate and inspire our teachers how to make kids more motivated, more creative, and overall more engaged in learning process.
We invited around 20 persons from USA, China, Portugal, Spain, Germany, Sweden, Belgium, Poland, Italy, Austria, Slovenia to motivate and inspire our teachers. Most of them responded well even we are all full of this virtual events. We hope our teachers who manage great work on beginning of 2020 transforming contact education to virtual one, would be interested and motivated to join us. We enable about 250 participants using technology which is available to us.
Day 1 | September 28th, 2020
|15:30 – 16:00||1.1.||Krešimir Čanić||Introduction to STEAM Week|
|16:00 – 16:30||1.2.||Michela Magaš||Doing moonshots on a STEAM engine!|
|16:30 – 17:00||1.3.||ICTP Scientific FabLab of Trieste||Do-It-Yourself scientific exhibits for Popular Science|
|18:00 – 18:30||1.4.||André Rocha||“Let’s Fabschools 2”|
(separate registration needed)
|18:30 – 19:00||Tiego Almeida|
|90 minutes workshop|
limited to 40 participants
Day 2 | September 29th, 2020
|15:30 – 16:00||2.1.||Roberto Vdović||FabLab activities & SCOPE project|
|16:00 – 16:30||2.2.||Piet Gyromprez||MyMachine – small dreams, big ideas|
|16:30 – 17:00||2.3.||Steefen Seeger||From Memory To Understanding –|
Charting The Course For STEAM Powered Journeys Of Discovery
|18:00 – 18:30||2.4.||Jakub Lewicki||Many dimensions of 3D printing|
|18:30 – 19:00||2.5.||Adam Maltese||Innovation in education|
Day 3 | September 30th, 2020
|15:30 – 16:00||3.1.||Tomislav Rožić|
|Transversal skills in STEM education|
|16:00 – 16:30||3.2.||Greg Gage||Play with Brains!|
|16:30 – 17:00||3.3.||Eva Hollauf||The DOIT learning program|
|18:00 – 18:30||3.4.||Santi Funtimilla||Data collection for Digital Social Innovation|
|18:30 – 19:00||Xavier Dominguez|
|90 minutes workshop|
limited to 40 participants
Day 4 | October 1st, 2020
|15:30 – 16:00||3.1.||Kristina Duvnjak||From S to STEAM|
|16:00 – 16:30||3.2.||Raphela Egger||Plasticpreneur|
by doing circular
|16:30 – 17:00||3.3.||Piotr Bejenka||STEAM around one machine|
|18:00 – 18:30||3.4.||Gary Jones||Are we preparing today’s students for tomorrows jobs?|
|18:30 – 19:00||3.5.||Iva Valenčić||STEAM Week Conclusion|
Here is a list of presenters with their biography and topic they will presented during STEAM Week 2020:
Greg is the co-founder and CEO of Backyard Brains, an organization that develops open-source tools that allow amateurs and students to participate in neural discovery. Greg is an NIH-award winning neuroscientist with 9 popular TED Talks and dozens of peer-reviewed publications. Greg is a Senior Fellow at TED and the recipient of the White House Champion of Change from Barack Obama award for his commitment to citizen science.
Adam-scurrent research involves collection and analysis of both quantitative and qualitative data regarding student experiences, performance and engagement in science education from elementary school through graduate school.
Adam Maltese currently teach courses in secondary science methods and graduate seminars at the School of Education around making and the development of interest in STEM education. In addition, Adam lead a seminar for doctoral students in STEM fields who plan to pursue academic careers and are interested in improving their teaching practices based on research.
Michela is Chair of the Industry Commons Foundation which is building a legacy for cross-domain interoperability. She was European Woman Innovator of the Year in 2017 and named Innovation Luminary by the EC and Intel Labs. She advises to the EU, G7 and national governments. Ms. Magas coordinated the CAF Innovation Recommendations for the Horizon Programme and leads a community of 7500 innovators.
Eva-Maria is a researcher in the department Innovation & Value Creation at research institution Salzburg Research in Austria. She works in the European project DOIT (“Entrepreneurial Skills for Young
Social Innovators in an Open Digital World”, https://www.doit-europe.net, H2020-770063) and focuses on the development, coaching and evaluation of innovation processes and the design of teaching and learning materials.
Eva Hollauf will present the new learning approach of the European project DOIT. The project aims at fostering the development of social and entrepreneurial skills through project-based, hands-on learning in makerspaces for 6 to 16 years olds. After a short theoretical introduction, she will give insights into the practical workshops that were implemented during the project and presents material from the online toolbox for facilitators (e.g. teachers, youth workers) who want to carry out social innovation projects in their educational environment.
Piet is co-founder of MyMachine a unique and multi-award-winning collaboration between all educational levels: primary school children invent their dream machine. Anything goes, as long as they really, really want it. University students help conceptualise this idea and technical/vocational secondary school student help building a real working prototype.
Whether you want to solve a challenge in your job or neighbourhood, create something fun, start your own company or whether you want to come up with a solution for something personal or a global issue, all require bold action to bring your idea to life. This is where (in the words of Harvard University) MyMachine delivers the “I can do that” perspective to all participants:
- students learn that having ideas is important. That you shouldn’t be afraid to express your ideas -even if they sound a bit weird or challenging in the beginning. They learn what it takes to bring an idea to life; and that you can do it by respecting each other’s talents, co-create, collaborate and being persistent and resilient;
- educators experience the power of project based learning. They participate in an open education process that proves to students that what happens in a classroom can impact the -and has a link to- the real world. That’s the pivotal moment they realise that MyMachine – and thus education – brings them skills they can use for life.
MyMachine is now operating in different countries around the world, enabling young people to drive their own future, to become the self-motivated, problem solving, creative, self-employed or team workers that companies, organisations and the world at large are looking for.
Gary have worked in the education branch for the last 15 years and now managing Makeblock Education’s European business. Working closely with most of the leading Educational supplier and various other educational bodies in this very diverse landscape has given me real insight into the challenges that teachers face as educational needs change. I am therefore committed to bringing government, industry and education together to equip children with the tools they need to flourish in tomorrow’s society.
Raphaela is co-founder of Plasticpreneur by doing circular a social and environmental business based in Austria. WE MAKE PLASTIC CIRCULAR – to empower communities, thrive innovation, and foster the transition towards a circular economy. As passionate designers, engineers and creators, we strive to close the loop and foster the transition from a linear (take-make-dispose) to a circular economy. We accomplish this by designing, manufacturing and providing user-friendly, mobile and easy to repair plastic recycling machines and offering entrepreneurship training.
In our plasticpreneur INNOVATION LAB, we identify and develop innovative products and business models from plastic waste. These products can be manufactured and distributed in our plasticpreneur RECYCLING FACTORY while raising awareness of the Circular Economy and building a sustainable mindset in our plasticpreneur AWARENESS CENTER.
Jakub is a Customer Success Engineer at Allevi. He received his PhD from Karolinska Institutet in Stockholm, Sweden, where at the Department of Neuroscience he conducted research on stem and tumor cells microenvironment. During his academic career, Jakub worked with novel biomaterials including recombinant spider silk and 3D bioprinting technology for tissue modeling in vitro. In his current position at Allevi, he is supporting the 3D bioprinting community to advance the biofabrication and tissue engineering field. He not only loves science but also loves to share it – as one of the finalists of the international FameLab competition, Jakub continuous to popularize science through various events and talks. After hours, Jakub is a maker and a gamer – he loves to tinker with creative projects and relax with a game controller in his hands.
The printing press invented by Gutenberg in 1440 was one of the most influential events in the second millennium. Rapid increase in the production of books and texts had a great impact on our civilization. It established grounds for patterning materials in two dimensions, but we did not stop there. It was a matter of time to add another dimension to the process allowing people to create three-dimensional objects. Additive manufacturing went a long road for the last 30 years. From plastic models, through tools used in space with the next stop at 3D printing going into medicine giving us hope for creating tissues and whole organs, this technology changes our lives again, like the invention of the German printer from the fifteenth century. Allevi, a 3D bioprinting company is at the forefront of this revolution, creating machines that are capable of printing objects using live, human cells, that can serve as a novel research tool. You will learn about this technology, its poteniatial and see a bioprinter in action!
Steffen is a researcher at the Saxon Textile Research Institute. A theoretical physicist by education, Steffen Seeger contributed to basic research in the fields of computational modeling of fluids and gases, fractals and parallel computing. In addition to his research, Steffen taught university practices and lecture courses in physics, computational science and thermodynamics to physics and engineering students.
His personal interest in music got him interested in the fields of acoustical engineering, sound perception and cognitive science. Drawing from his scientific background, he is actively involved in various community projects to share his passion about science, engineering and music. Among them a science club in an elementary school and the FabLab Chemnitz.
Piotr is Mechanical Engineer with big passion for making and teaching, co-owner of FabLab. Conducted many hours of workshops and courses in the matter introducing STEAM education for elementary schools in Poland. 3D Printing and 3D modeling specialist. His topic is how to build STEAM activities around one machine. STEAM education requires versatility. To achieve it in some cases we require additional helping materials. Not everything is always available or possible to be made with just home tools thus more expensive tools are required. Our presentation will show how to achieve all of that using only one small machine.
André is Adjunct Professor at the Higher School of Education from the Polytechnic of Lisbon.
André ran his own design office (EVOL/LEVO) between 2003 and 2017 when he decided to dive into full-time design education and research. As a senior designer, André has the privilege of working in a wide variety of contexts. This mixture turned him into a maker, enchanted by creative and productive processes. His research also tries to blend these, by continually looking at expanding design into/on fields such as informal education (fabschools.pt) or agriculture (grouu.cc). The later – GROUU – being the project through which he pursues his PhD at Nova University of Lisbon / University of Porto Digital Media Program.
He recently (2019) graduated from Fab Academy, an intensive 6-month digital manufacturing and rapid prototyping program led by Neil Gershenfeld at MIT’s Center for Bits and Atoms (CBA).
At the Higher School of Education from the Polytechnic of Lisbon, where he teaches Product and Interaction Design, he co-manages the local Fablab (Fablab Benfica), coordinates its participation in the Distributed Design Platform, and is in charge of Maker Faire Lisbon.
Lastly, as an Open Culture and Design activist, he co-founded DAR – a non-profit association – and is currently Open Design and Tech Lead at the Creative Commons Portuguese Chapter. At DAR, he was director, manager at the Fablab and ran a one hundred episodes interviews radio show/podcast about Open Culture.
He is an active collaborator of the Creative Commons Global Network and an organizing committee member of the CC Global Summit since 2016.
Tiago is Adjunct Professor at the Higher School of Education of Polytechnic Institute of Lisbon and Integrated Researcher in CIE (Educational Research Center) at ISPA – University Institute. At the Higher School of Education, he coordinates the Post-Graduation in Toodler Education and the Department of Educational Psychology. Tiago is also FabLab Benfica Pedagogical Coordinator and Invited Coordinator in Higher School of Dance in Lisbon since 2014. As a Professor of higher education, he works mostly on pre-school education master degrees. Within his functions, he is continually trying to absorb a set of questions resulting from research. As research interests, he is currently studying how children play. He is particularly interested in understanding how this activity allows children to learn about themselves and the world. To do so, he seeks to understand how adults, materials and resources can support this action without limiting it. Alongside his research about children play, he is interested in how can educational settings support children “becoming” within an ethical and relational agency in a collective world (i.e. interacting with human and non-human contexts, environments and materials).
João recently started working as a Research Assistant at Fabschools / ESELx. At the same time, he is finishing his Masters Degree in Industrial Design at FBAUP. Previously he was an intern at Fab Lab Barcelona where he had the opportunity to further develop his digital fabrication skills.
Santi received Master degree in Architecture from the University of La Salle (Universitat Ramon Llull), Spain. In 2012 he graduated from the Fab Academy, an intensive 6-month digital manufacturing and rapid prototyping program led by Neil Gershenfeld at MIT’s Center for Bits and Atoms (CBA). He is currently doing the PHD in digital manufacturing processes at the EGA UPC (Universitat Politecnica de Catalunya). As a professional architect, Santi has worked in several architecture companies carrying out projects at an international level for more than 10 years. Since 2013 he is part of the Fab Lab BCN team (https://fablabbcn.org), he is the coordinator of the Future Learning Unit (FLU), the unit focused on the design, implementation and coordination of active learning experiences with digital manufacturing tools for community. FLU (https://twitter.com/futurelearningu) designs and promotes educational, innovation and entrepreneurship projects such as AmbMakers (https://twitter.com/hashtag/ambmakers), POPUPLAB “Digital Fabrication Everywhere” (https://fablabbcn.org/popup_fab_lab.html), FABKIDS (http://kids.fablabbcn.org/), CROCOPOI (https://crocopoi.com/). FLU participates in European research projects such as DO IT (https://www.doit-europe.net/) or DSISCALE (https://digitalsocial.eu/about-the-project) and PHALABS 4.0 (http: // www. .phablabs.eu /). Since 2014 he is Fab Guru of the global academic program Fabacademy (http://fabacademy.org/) and since 2017 he is a professor of the Master in Design for Emergent Futures (MDEF) (https://iaac.net/educational-programmes/master- design-emergent-futures /) organized by IAAC.
Xavier has a Multimedia Engineering Degree from the University of La Salle Universitat Ramon LLull, Spain and since 2016 is Fab Academy Graduated, a digital fabrication and rapid prototyping course directed by Neil Gershenfeld at MIT’s Center For Bits and Atoms (CBA).
Xavier is current maker education researcher and faculty at the Future Learning Unit. It is the Fab Lab Barcelona research group focused on the development of Creativity in international Educational Ecosystems. We research, design, implement and coordinate actions through creativity, experimentation, digital fabrication and coding under the concept of learning ecology.
Also he is involved in multiple EU funded research projects as DO IT, on entrepreneurship and social innovation for young people, PHALABS 4.0 that unites the photonic research and its practical application in the Fab Lab or POP-MACHINA that aims to demonstrate the power and potential of the maker movement and the collaborative production for the circular economy of the European Union.
Oliver graduated in Architecture from the University of Cambridge (2014) and has worked at a number of architecture and design studios based in the UK and internationally. In 2018 he participated in the first edition of the Master in Design for Emergent Futures (MDEF) programme held at the Institute for Advanced Architecture of Catalonia and ELISAVA School of Design & Engineering, in collaboration with the Fab Lab Barcelona. His final master project ‘The Puerta Project’ was within the AI literacy research space and worked towards developing a methodology to bring machine learning to the classroom environment. He carried out the project in collaboration with the Fab Lab Barcelona’s Future Learning Unit (FLU) which is the unit focused on the design, implementation and coordination of active learning experiences with digital manufacturing tools for the Community. He is currently working in the Fab Lab Barcelona as a Distributed Learning Researcher as part of the FLU team, where he is working on multiple EU funded research projects exploring methodologies for online and hybrid learning environments.
The Team of the ICTP Scientific FabLab of Trieste is a small group of enthusiast people with different skills and interests, composed by (in alphabetical order): Marco Baruzzo, Enrique Canessa, Gaia Fior, Carlo Fonda, Erika Ronchin, Sara Sossi. What we have in common is that we all love to design and make STEM projects in our fablab, with the object to demonstrate scientific phenomena in a fun and simple way to the public during makerfaires and in the schools. More info are available on our website at http://scifablab.ictp.it
Kristina is a biology teacher who has co-founded Association Bioteka in 2010. Since then she is developing education programs and projects of non-formal education with a special focus on development of the STEM methodology. Kristina is the author of dozens of popular science articles on the web portals Biologija.com.hr and Bioteka.hr. She has been a guest on all relevant national television and radio stations, and she has conducted several professional trainings in general and vocational education of teachers and professors. Kristina is an author of two publications about STEM work for preschool and elementary school. A project-based learning approach for children and youth is, along with the development of STEM methodology, the main focus of Kristina’s work. Using examples of common school experiments, we will “convert” S experiments into STEAM experiments.
Tomislav holds a bachelor’s degree in Croatian studies and is an associate in CARNET’s Support Centers. At CARNET, he initially worked on software testing and administering EMA and LimeSurvey services. Then he starts working on the design and application, and after approval, on the management and administration of the European project DOTS – Development of transversal skills in STEM, whose main goal is to empower teachers to encourage the development of transversal skills in STEM teaching.
Mihael is employed by CARNET as an associate in support centers. He graduated from the Faculty of Economics in Zagreb with a degree in Management. Prior to joining CARNET, he worked in FMCG and the financial industry. Coming to CARNET, the main focus is on working with national systems that are closely related to the improvement of the education process in Croatia. Some of the projects in which he participates are: ERASMUS + KA2 “DOTS – Development of transversal skills in STEM”, the program “e-Schools: Complete informatization of school business processes and teaching processes to create digitally mature schools for the 21st century” and the project “e -Enrollments: development of a system of applications and enrollment in educational institutions ”. He likes to participate in challenging projects, acquire new knowledge and skills, and is motivated to improve processes in education.
Krešimir has had a multifaceted career, having worked as a marketing manager, physics laboratory demonstrator for computing students at the Split University, grammar school physics teacher, creator and director of a number of science popularization events in Croatia and abroad (including STEAM Week), and Školska knjiga’s advisor for EU projects in education.
He is active in several associations in a variety of fields and is a member of the Croatian Government’s Council for Civil Society Development in Design and Technology and a Member of the Management Board of the National Foundation for Civil Society Development.
As an active participant in global science communication, two years ago he joined the Management Board of the Beijing Global Network of Science Festivals as one of its founders.
Roberto is an architect, researcher, educator and entrepreneur.
He is the co-founder and president of FabLab Zagreb and national coordinator on several European projects. He holds a Master of Architecture and Master of Science in the field of computer visualization from the University of Zagreb. He lecture Bachelor study courses “Introduction to Computer Aided Design”, “Computer Aided Architectural Design”, “Building Information Modeling”, and “3D modeling and visualization” and Master study courses on “Computer Aided Landscape Architecture” and “Visual Impact Assessment”. He was participated in international workshops and conferences. Researches on interaction multimedia design, parametric and generative design and integration of building information modeling with digital fabrication. He has participation on congresses and symposiums on Architecture, Building Construction and Information Technologies, and also participated on several international scientific and research projects on Architecture, Building Construction
and Information Management. He is author of several papers in same area of interest. His design practice since 1995 includes renovations and new building projects in the private and public sector including cultural heritage. He is one of the co-founders and president of the FabLab Croatia, one of the first in region of SEE. He is researcher and/or project leader on some of the FabLab projects and team member on scientific research project financed by Croatian science foundation. He is national coordinator on several European projects. He is a pioneer of digital technology research and implementation in filed of architecture since 1987. with specific focuses evolved from CAAD in early ‘90, to BIM around 2000, computer visualization in during ‘10, and digital fabrication with all
impact to architecture but also the whole society since 2010. He is project leader of STEAM week since 2018 and first featured Maker Faire Zagreb producer since 2019.
Registration form is available on following link https://forms.gle/c89H1Xp7CM6tKMh28